He has recently succeeded in resolving all issues that stem from migrating Yandere Sim from Unity 2017 to Unity 2019, and we are now ready to leave Unity 2017 behind! This bug-fixing update may be the last time that I ever release a build that runs on the Unity 2017 game engine! Over the past few weeks, a volunteer with access to Yandere Simulator’s project files has been going through the process of transferring Yandere Sim from Unity 2017 to Unity 2019, so that the upgrade doesn’t become a roadblock that slows me down. A lot of new bugs are always created when transferring from one game engine to another. Moving from Unity 2017 to Unity 2019 is a complicated process, because some scripts/objects/shaders that were compatible with 2017 need to be adjusted or re-created to be compatible with 2019. Upgrading the game engine to the latest stable version of Unity (2019) would come with numerous benefits, such as improved framerate, improved loading times, and access to new features within the Unity editor that will speed up development. Yandere Simulator is currently running on the Unity 2017 game engine.
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